Making characters disappear from screen when they walk away and people "talk in their back" after that. Yotsuya speaking out of turn in mission 2 (likely copy paste between routes) Things we've improved upon the original game: But who understands Japanese, anyway, right? The battle animation for one of Light's attacks cuts the audio for his attack a bit short. The battle animation for the Dendronium's large beam saber uses red, instead of pink. The battle animation for the Stoner Sunshine has hin Getter Robo split into Getter Robo machines instead of their newer counterpart. Couldn't find a fix for this - do let us know if you have one! Like the original game, the Counter skill item doesn't really grant the pilot who uses it the Counter skill (although the Pilot will list it in his/her skills). This translation has been tested on PSP "fat" with 6.60 ME-1.8, PSP-2000 with 6.60 PRO-B10, PSP 3000, and the ppsspp emulator. If you have a fix for this, we're interested! The combo attack "Darkness God Finger" has Domon's line incorrect (as it is the same line in Japanese for another attack). While this isn't elegant, there are few units that go underground and we wanted to keep a verb here (rather than going with "on surface" or things like this). A unit that is underground will be offered to surface with a menu item that reads "Land" (like it would for a flying unit). #Super robot wars z2 psp iso download english how toWe couldn't find how to change that, though that shouldn't prevent anyone from enjoying the game. Puru 2 decided she'd appear before Puru in the pilots pedia. We know abbreviated versions are imperfect, but that's just the way it is. "Hyper Mega Particle Cannon" just doesn't fit either. We couldn't get ourselves to use an abbreviation for it, so it does "overflow" out of the small status box at the bottom of the screen when the cursor hovers over it. The "Gundam Deathscythe Hell" has the hell of a long name. The game will assume the name is less than 80 pixels, and you are limited in number of characters, but doesn't check the pixels at the time you rename heroes/robots, so it's up to you to be reasonable. Renaming heroes and their robots is more restricted than it would be in modern entries in the SRW series, and you can "get a bad display of text" if you enter too long a name. Known bugs and limitations: (Please check the readme.) Thanks to AGundam, MrWorm, MarsRaven, cj_iwakura and others for their interest. Using Klarth's (great!) TableLib and also sjisdump Wildly based on the story translation guide from Ikusagami, re-translated by TheMajinZenki With expert consulting from Kingcom, Dashman, JamRules & furrykef Early testing: Lord Oddeye (and other team members) Programming, various reviews: BlackDog61 Edition of battle quotes & story: JeftahX, SSJCyberSonic, Sporky McForkinspoon, KyrilSolin Translation of battle quotes, items, names, titles, spirits, weapons, bonuses, skills & abilities: TheMajinZenki ( Here is the original one for comparison) Let's play the first episode of the Super Robot, Male hero route Battle animations videos from the demo carousel - and others Here are some videos we shot earlier to wet your appetite: Please read the readme before reporting any problem. #Super robot wars z2 psp iso download english PatchThe PATCH is available on the translation's page. The game has really fully been translated - that covers everything except audio speech (and stylistic Japanese characters in the battle animations, for martial arts for instance - Japanese writing rocks there!) and some of the Banpresto Original characters from SRW OG (no Excellen, though, but enough beauties, don't worry ). Mazinger Z, Great Mazinger, UFO Robo Grendizer Gundams-a-plenty! MS Gundam, Char's Counter attack, The 08th MS Team, 0083: Stardust Memory, Zeta Gundam, Gundam ZZ, Gundam Wing: Endless Waltz, Mobile Fighter G Gundam Getter Robo, G's Benkei, Shin Getter Robo
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